DocumentCode
3214363
Title
An open source Grid based render farm for Blender 3D
Author
Patoli, M.Z. ; Gkion, M. ; Al-Barakati, A. ; Zhang, W. ; Newbury, P. ; White, M.
Author_Institution
Dept. of Inf., Univ. Sussex, Brighton
fYear
2009
fDate
15-18 March 2009
Firstpage
1
Lastpage
6
Abstract
Growing demand for scientific simulations that visualise results through 3D graphics requires high quality 3D models and animations. Better quality 3D models, e.g. more complex geometry and photo-realistic rendering, always need more time and computational power for rendering. The rendering process assumes time and power are inversely proportional to each other, the less computational power you have the more time you require to render and the more power you have the less time you need to render. Traditionally, a render farm requires a cluster of computers to perform satisfactory rendering in terms of computational power and time, but not every scientific organization can afford such clusters. This paper presents an open source Grid based render farm, which can be plugged into Blender 3D as a tool bar that exploits a Condor based Grid.
Keywords
computer graphics; grid computing; 3D graphics; blender 3D; complex geometry; condor based grid; open source grid; photo-realistic rendering; render farm; Animation; Application software; Computer architecture; Computer networks; Costs; Electronic learning; Graphics; Prototypes; Rendering (computer graphics); Software libraries; 3D Applications; Blender 3D; Condor; Grid; Open Source; Render farm;
fLanguage
English
Publisher
ieee
Conference_Titel
Power Systems Conference and Exposition, 2009. PSCE '09. IEEE/PES
Conference_Location
Seattle, WA
Print_ISBN
978-1-4244-3810-5
Electronic_ISBN
978-1-4244-3811-2
Type
conf
DOI
10.1109/PSCE.2009.4839978
Filename
4839978
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