DocumentCode
3219488
Title
Virtual targeting in three-dimensional space
Author
DeMarco, Robert M. ; Chua, Florence B. ; Bergen, Michael T. ; Short, Kenneth R. ; Servatius, Richard J.
Author_Institution
Neurobehavioral Res. Lab., VA New Jersey Health Care Syst., East Orange, NJ, USA
fYear
2005
fDate
2-3 April 2005
Firstpage
285
Lastpage
286
Abstract
Methods of measuring human gun shot accuracy include tracing real or virtual shots. Issues in utilizing real shots in shot accuracy experiments involve intermittently halting the study to restore the integrity of the apparatus and reduced safety due to fired projectiles. A videogame is an existing form of a virtual targeting system employing a light gun. However, this device limits users to two dimensions. A tracking system was developed to monitor gun movement and firing in three-dimensional space. Two test protocols examined the reliability of the system. The first tested the repeatability of the system while the second verified the accuracy of the system. For 25 targets, with n=9 for each target, the first test revealed average distances missed for x, y and z of 0.08 inches, 0.05 inches and 0.05 inches respectively. The second test determined a system error rate of 0.1 inches. The system provides the ability to determine shot accuracy and location, given specific targets.
Keywords
neurophysiology; target tracking; video cameras; measuring human gun shot; monitor gun movement; three-dimensional space; tracing real; tracking system; videogame; virtual shots; virtual targeting; virtual targeting system; Cameras; Circuits; Equations; Magnetic field measurement; Optical control; Position measurement; Space technology; Switches; Target tracking; Transmitters;
fLanguage
English
Publisher
ieee
Conference_Titel
Bioengineering Conference, 2005. Proceedings of the IEEE 31st Annual Northeast
Print_ISBN
0-7803-9105-5
Electronic_ISBN
0-7803-9106-3
Type
conf
DOI
10.1109/NEBC.2005.1432031
Filename
1432031
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