DocumentCode :
3223477
Title :
Deterministic generators and games for LTL fragments
Author :
Alur, Rajeev ; La Torre, Salvatore
Author_Institution :
Pennsylvania Univ., Philadelphia, PA, USA
fYear :
2001
fDate :
2001
Firstpage :
291
Lastpage :
300
Abstract :
Deciding infinite two-player games on finite graphs with the winning condition specified by a linear temporal logic (LTL) formula is known to be 2EXPTIME-complete. In this paper, we identify LTL fragments of lower complexity. Solving LTL games typically involves a doubly-exponential translation from LTL formulas to deterministic ω-automata. First, we show that the longest distance (length of the longest simple path) of the generator is also an important parameter, by giving an O(d log n)-space procedure to solve a Buchi game on a graph with n vertices and longest distance d. Then, for the LTL fragment with only eventualities and conjunctions, we provide a translation to deterministic generators of exponential size and linear longest distance, show both of these bounds to be optimal and prove the corresponding games to be PSPACE-complete. Introducing “next” modalities in this fragment, we provide a translation to deterministic generators that is still of exponential size but also with exponential longest distance, show both bounds to be optimal and prove the corresponding games to be EXPTIME-complete. For the fragment resulting by further adding disjunctions, we provide a translation to deterministic generators of doubly-exponential size and exponential longest distance, show both bounds to be optimal and prove the corresponding games to be EXPSPACE. Finally, we show tightness of the double-exponential bound on the size as well as the longest distance for deterministic generators for LTL, even in the absence of “next” and “until” modalities
Keywords :
computational complexity; decidability; deterministic automata; game theory; graph theory; temporal logic; 2EXPTIME-complete problem; Buchi game; EXPSPACE games; EXPTIME-complete games; LTL fragments; PSPACE-complete games; conjunctions; decidability; deterministic ω-automata; deterministic generators; disjunctions; doubly-exponential translation; eventualities; exponential-size translation; finite graphs; infinite 2-player games; linear temporal logic formulas; longest simple path; next modalities; optimal bounds; until modalities; winning condition; Automata; Computational modeling; Engineering profession; Logic; NIST; Open systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Logic in Computer Science, 2001. Proceedings. 16th Annual IEEE Symposium on
Conference_Location :
Boston, MA
ISSN :
1043-6871
Print_ISBN :
0-7695-1281-X
Type :
conf
DOI :
10.1109/LICS.2001.932505
Filename :
932505
Link To Document :
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