DocumentCode :
3223966
Title :
Circuit Warz, the games; collaborative and competitive game-based learning in virtual worlds
Author :
Callaghan, M.J. ; McCusker, K. ; Losada, J. Lopez ; Harkin, J.G. ; Wilson, S.
Author_Institution :
Intell. Syst. Res. Center, Univ. of Ulster, Derry, UK
fYear :
2012
fDate :
4-6 July 2012
Firstpage :
1
Lastpage :
4
Abstract :
In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.
Keywords :
computer aided instruction; computer games; electronic engineering computing; electronic engineering education; groupware; teaching; virtual reality; Circuit Warz; collaborative game-based learning; collaborative team-based competitive format; competitive game-based learning; engineering related material; game-based approach; interactive simulations; student learning experiences; teaching material; video games mechanics; video games technologies; virtual worlds; Abstracts; Education; Virtual worlds; engineering education; game based learning; virtual learning environments;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Remote Engineering and Virtual Instrumentation (REV), 2012 9th International Conference on
Conference_Location :
Bilbao
Print_ISBN :
978-1-4673-2540-0
Electronic_ISBN :
978-1-4673-2541-7
Type :
conf
DOI :
10.1109/REV.2012.6293095
Filename :
6293095
Link To Document :
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