Title :
Learning of a ball-in-a-cup playing robot
Author :
Nemec, Bojan ; Zorko, Matej ; Zlajpah, Leon
Author_Institution :
Robot. Lab., Jozef Stefan Inst., Ljubljana, Slovenia
Abstract :
In the paper we evaluate two learning methods applied to the ball-in-a-cup game. The first approach is based on imitation learning. The captured trajectory was encoded with Dynamic motion primitives (DMP). The DMP approach allows simple adaptation of the demonstrated trajectory to the robot dynamics. In the second approach, we use reinforcement learning, which allows learning without any previous knowledge of the system or the environment. In contrast to the majority of the previous attempts, we used SASRA learning algorithm. Experimental results for both cases were performed on Mitsubishi PA10 robot arm.
Keywords :
game theory; learning (artificial intelligence); motion control; position control; robot dynamics; ball-in-a-cup game; ball-in-a-cup playing robot; captured trajectory; dynamic motion primitives; imitation learning; reinforcement learning; robot dynamics; Humans; Laboratories; Learning systems; Machine learning; Neurofeedback; Robot kinematics; Robot sensing systems; Supervised learning; Trajectory; Unsupervised learning; reinforcement learning; robot learning; trajectory generation;
Conference_Titel :
Robotics in Alpe-Adria-Danube Region (RAAD), 2010 IEEE 19th International Workshop on
Conference_Location :
Budapest
Print_ISBN :
978-1-4244-6885-0
DOI :
10.1109/RAAD.2010.5524570