• DocumentCode
    3224703
  • Title

    Refinements of the command and control game component

  • Author

    Brynielsson, Joel ; Arnborg, Stefan

  • Author_Institution
    Royal Inst. of Technol., Stockholm, Sweden
  • Volume
    2
  • fYear
    2005
  • fDate
    25-28 July 2005
  • Abstract
    Prediction of future courses of events is a necessary ingredient in tomorrow\´s command and control centers. This is being identified in higher levels of, e.g., the JDL model where awareness of the development of a situation is crucial for providing a complete and comprehensible situation picture. To cope with gaming situations, i.e., situations where commanders make decisions based on other commanders\´ reasoning about one\´s own reasoning, traditional AI methods for inference need to be extended with algorithms stemming from game theory. In this article, we formalize the ideas of an information fusion "game component". Also, we review current state of the art when it comes to computational game theory and discuss the time constraints from an information fusion perspective along with a discussion regarding the solution/equilibrium selection problem. Furthermore, results from computer simulations and analysis of computational bottlenecks are presented.
  • Keywords
    artificial intelligence; command and control systems; game theory; sensor fusion; AI method; command-control game component refinement; computer simulation; equilibrium selection problem; game theory; information fusion perspective; stemming algorithm; Bifurcation; Command and control systems; Computer simulation; Constraint theory; Decision making; Game theory; Inference algorithms; Sensor fusion; Time factors; Vehicles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Fusion, 2005 8th International Conference on
  • Print_ISBN
    0-7803-9286-8
  • Type

    conf

  • DOI
    10.1109/ICIF.2005.1592034
  • Filename
    1592034