DocumentCode
3226814
Title
Eye & Why: A Prototype for Learning Objects Visualization in Virtual Environment
Author
Rahman, ASM Mahfujur ; El Saddik, Abdulmotaleb
Author_Institution
Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont.
fYear
2006
fDate
Dec. 2006
Firstpage
787
Lastpage
789
Abstract
In this paper, we have introduced a 3D car gaming metaphor, an interactive interface for searching learning objects from distributed search repositories. By analyzing the semantic information of the search results, the metaphor creates groups and presents them as virtual roads, where each rendered traffic sign corresponds to the visual representation of a learning object. The road network based learning object visualization scheme assists the learner in realizing the relationships (if one exists) among the displayed results. Hence, the learner would be able to discard or explore a group of information very easily from the rendered visual relationship constructs, thus resulting in an effective information navigation process. Additionally, the game motivated car metaphor employs customized and interactive 3D visual schemes to make the learning and navigational process more entertaining
Keywords
computer aided instruction; computer games; data visualisation; eye; graphical user interfaces; virtual reality; 3D car gaming metaphor; distributed search repository; eye; information navigation process; interactive interface; learning objects visualization; rendered traffic sign; road network; semantic information analysis; virtual environment; visual representation; Data visualization; Information technology; Keyboards; Mice; Multimedia communication; Navigation; Prototypes; Roads; Virtual environment; Virtual prototyping;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia, 2006. ISM'06. Eighth IEEE International Symposium on
Conference_Location
San Diego, CA
Print_ISBN
0-7695-2746-9
Type
conf
DOI
10.1109/ISM.2006.76
Filename
4061258
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