• DocumentCode
    3227051
  • Title

    Virtual conferencing

  • Author

    Mortlock, A. ; Sheppard, P. ; Machin, D. ; McConnell, S.

  • Author_Institution
    BT Labs., Ipswich, UK
  • fYear
    1997
  • fDate
    35598
  • Firstpage
    42430
  • Lastpage
    42435
  • Abstract
    Traditional multi-party video and audio conferencing systems do not support completely natural communications between participants. Communication between people involves a combination of speech, facial expressions and body gestures. In a multi-party interaction these communication channels need to be directed towards particular participants. Spatial proximity and gaze direction are therefore important elements for effective conversational interactions that are largely unavailable in existing conferencing tools. Some of the more advanced audio conferencing systems do simulate presence in a shared environment by using a system of avatars to represent the people taking part in a meeting, but at present the keyboard and mouse need to be used to direct conversations to specific people or change the avatar in some way to simulate emotion
  • Keywords
    virtual reality; avatars; body gestures; communication channels; conversational interactions; facial expressions; gaze direction; image processing system; keyboard; mouse; multiparty audio conferencing systems; multiparty video conferencing systems; shared environment; spatial proximity; speech communication; virtual conferencing;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Teleconferencing Futures (Digest No: 1997/121), IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • DOI
    10.1049/ic:19970652
  • Filename
    644428