DocumentCode
3227051
Title
Virtual conferencing
Author
Mortlock, A. ; Sheppard, P. ; Machin, D. ; McConnell, S.
Author_Institution
BT Labs., Ipswich, UK
fYear
1997
fDate
35598
Firstpage
42430
Lastpage
42435
Abstract
Traditional multi-party video and audio conferencing systems do not support completely natural communications between participants. Communication between people involves a combination of speech, facial expressions and body gestures. In a multi-party interaction these communication channels need to be directed towards particular participants. Spatial proximity and gaze direction are therefore important elements for effective conversational interactions that are largely unavailable in existing conferencing tools. Some of the more advanced audio conferencing systems do simulate presence in a shared environment by using a system of avatars to represent the people taking part in a meeting, but at present the keyboard and mouse need to be used to direct conversations to specific people or change the avatar in some way to simulate emotion
Keywords
virtual reality; avatars; body gestures; communication channels; conversational interactions; facial expressions; gaze direction; image processing system; keyboard; mouse; multiparty audio conferencing systems; multiparty video conferencing systems; shared environment; spatial proximity; speech communication; virtual conferencing;
fLanguage
English
Publisher
iet
Conference_Titel
Teleconferencing Futures (Digest No: 1997/121), IEE Colloquium on
Conference_Location
London
Type
conf
DOI
10.1049/ic:19970652
Filename
644428
Link To Document