DocumentCode :
3230394
Title :
LEM-an approach for real time physically based soft tissue simulation
Author :
Costa, Ivan F. ; Balaniuk, Remis
Volume :
3
fYear :
2001
fDate :
2001
Firstpage :
2337
Abstract :
This paper presents LEM (long elements method), a new method for physically based simulation of deformable objects, suitable for real time animation and virtual environment interaction. The approach implements a static solution for elastic global deformations of objects filled with fluid based on the Pascal´s principle and volume conservation. The volumes are discretised in long elements, defining meshes one order of magnitude smaller than tetrahedral or cubic meshes. The physics of the objects are modeled using bulk variables: pressure, density, volume and stress. No pre-calculations or condensations are needed. The approach is particularly interesting for soft tissue real time simulation and for graphic and haptic rendering.
Keywords :
computer animation; digital simulation; haptic interfaces; real-time systems; rendering (computer graphics); virtual reality; Pascal principle; animation; deformable objects; long elements method; real time systems; soft tissue simulation; virtual reality; volume conservation; Animation; Biological tissues; Computational modeling; Deformable models; Physics; Power engineering computing; Shape control; Stress; Surgery; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics and Automation, 2001. Proceedings 2001 ICRA. IEEE International Conference on
ISSN :
1050-4729
Print_ISBN :
0-7803-6576-3
Type :
conf
DOI :
10.1109/ROBOT.2001.932971
Filename :
932971
Link To Document :
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