DocumentCode
3230394
Title
LEM-an approach for real time physically based soft tissue simulation
Author
Costa, Ivan F. ; Balaniuk, Remis
Volume
3
fYear
2001
fDate
2001
Firstpage
2337
Abstract
This paper presents LEM (long elements method), a new method for physically based simulation of deformable objects, suitable for real time animation and virtual environment interaction. The approach implements a static solution for elastic global deformations of objects filled with fluid based on the Pascal´s principle and volume conservation. The volumes are discretised in long elements, defining meshes one order of magnitude smaller than tetrahedral or cubic meshes. The physics of the objects are modeled using bulk variables: pressure, density, volume and stress. No pre-calculations or condensations are needed. The approach is particularly interesting for soft tissue real time simulation and for graphic and haptic rendering.
Keywords
computer animation; digital simulation; haptic interfaces; real-time systems; rendering (computer graphics); virtual reality; Pascal principle; animation; deformable objects; long elements method; real time systems; soft tissue simulation; virtual reality; volume conservation; Animation; Biological tissues; Computational modeling; Deformable models; Physics; Power engineering computing; Shape control; Stress; Surgery; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 2001. Proceedings 2001 ICRA. IEEE International Conference on
ISSN
1050-4729
Print_ISBN
0-7803-6576-3
Type
conf
DOI
10.1109/ROBOT.2001.932971
Filename
932971
Link To Document