• DocumentCode
    3230394
  • Title

    LEM-an approach for real time physically based soft tissue simulation

  • Author

    Costa, Ivan F. ; Balaniuk, Remis

  • Volume
    3
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    2337
  • Abstract
    This paper presents LEM (long elements method), a new method for physically based simulation of deformable objects, suitable for real time animation and virtual environment interaction. The approach implements a static solution for elastic global deformations of objects filled with fluid based on the Pascal´s principle and volume conservation. The volumes are discretised in long elements, defining meshes one order of magnitude smaller than tetrahedral or cubic meshes. The physics of the objects are modeled using bulk variables: pressure, density, volume and stress. No pre-calculations or condensations are needed. The approach is particularly interesting for soft tissue real time simulation and for graphic and haptic rendering.
  • Keywords
    computer animation; digital simulation; haptic interfaces; real-time systems; rendering (computer graphics); virtual reality; Pascal principle; animation; deformable objects; long elements method; real time systems; soft tissue simulation; virtual reality; volume conservation; Animation; Biological tissues; Computational modeling; Deformable models; Physics; Power engineering computing; Shape control; Stress; Surgery; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 2001. Proceedings 2001 ICRA. IEEE International Conference on
  • ISSN
    1050-4729
  • Print_ISBN
    0-7803-6576-3
  • Type

    conf

  • DOI
    10.1109/ROBOT.2001.932971
  • Filename
    932971