DocumentCode :
3230758
Title :
Research and improvement of collision detection based on oriented bounding box in physics engine
Author :
Shen, Yanchun ; Sun, Xingyi
Author_Institution :
Coll. of Comput., Beijing Inf. Sci. & Technol. Univ., Beijing, China
fYear :
2011
fDate :
27-29 May 2011
Firstpage :
73
Lastpage :
76
Abstract :
Collision detection algorithm can improve the realistic and immersion of 3D scene, is becoming one of the researches in the field of Virtual Reality. At present, in large and complex scenes, traditional collision detection algorithms exist the problems of low detection efficiency and poor accuracy. In view of above question, this paper manage to combine the Sphere with the OBB method, that is, first calculating preliminarily by Sphere, exclude objects do not intersect obviously; then calculating accurately, find the collision object. Experimental results show that, Compared with the ordinary OBB algorithm, this algorithm can significantly improve the efficiency and accuracy of collision detection. It proves that the improved collision detection algorithm has practical value.
Keywords :
collision avoidance; virtual reality; 3D scene mmersion; OBB method; Sphere; collision detection; oriented bounding box; physics engine; virtual reality; Computers; Engines; Games; Octrees; Three dimensional displays; Collision detection; OBB; Sphere;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communication Software and Networks (ICCSN), 2011 IEEE 3rd International Conference on
Conference_Location :
Xi´an
Print_ISBN :
978-1-61284-485-5
Type :
conf
DOI :
10.1109/ICCSN.2011.6014221
Filename :
6014221
Link To Document :
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