DocumentCode
3230758
Title
Research and improvement of collision detection based on oriented bounding box in physics engine
Author
Shen, Yanchun ; Sun, Xingyi
Author_Institution
Coll. of Comput., Beijing Inf. Sci. & Technol. Univ., Beijing, China
fYear
2011
fDate
27-29 May 2011
Firstpage
73
Lastpage
76
Abstract
Collision detection algorithm can improve the realistic and immersion of 3D scene, is becoming one of the researches in the field of Virtual Reality. At present, in large and complex scenes, traditional collision detection algorithms exist the problems of low detection efficiency and poor accuracy. In view of above question, this paper manage to combine the Sphere with the OBB method, that is, first calculating preliminarily by Sphere, exclude objects do not intersect obviously; then calculating accurately, find the collision object. Experimental results show that, Compared with the ordinary OBB algorithm, this algorithm can significantly improve the efficiency and accuracy of collision detection. It proves that the improved collision detection algorithm has practical value.
Keywords
collision avoidance; virtual reality; 3D scene mmersion; OBB method; Sphere; collision detection; oriented bounding box; physics engine; virtual reality; Computers; Engines; Games; Octrees; Three dimensional displays; Collision detection; OBB; Sphere;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication Software and Networks (ICCSN), 2011 IEEE 3rd International Conference on
Conference_Location
Xi´an
Print_ISBN
978-1-61284-485-5
Type
conf
DOI
10.1109/ICCSN.2011.6014221
Filename
6014221
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