• DocumentCode
    3231615
  • Title

    Genetic algorithms and the art of Zen

  • Author

    Coldridge, Jack ; Amos, Martyn

  • Author_Institution
    Dept. of Comput. & Math., Manchester Metropolitan Univ., Manchester, UK
  • fYear
    2010
  • fDate
    23-26 Sept. 2010
  • Firstpage
    1417
  • Lastpage
    1423
  • Abstract
    In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A* algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other “real world” problems.
  • Keywords
    computer games; genetic algorithms; A* algorithm; Zen Puzzle Garden; Zen art; commercial puzzle game; encoding scheme; fitness function; genetic algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Bio-Inspired Computing: Theories and Applications (BIC-TA), 2010 IEEE Fifth International Conference on
  • Conference_Location
    Changsha
  • Print_ISBN
    978-1-4244-6437-1
  • Type

    conf

  • DOI
    10.1109/BICTA.2010.5645284
  • Filename
    5645284