DocumentCode :
3232056
Title :
Ray Tracing for the Movie "Car"
Author :
Christensen, P.
Author_Institution :
Pixar Animation Studios
fYear :
2006
fDate :
18-20 Sept. 2006
Abstract :
In this talk I will describe how we extended Pixar Animation Studios\´ RenderMan renderer with ray tracing abilities. In order to ray trace highly complex scenes we use multiresolution geometry and texture caches, and use ray differentials to determine the appropriate resolution. With this method we are able to efficiently ray trace scenes with much more geometry and texture data than there is main memory. Movie-quality rendering of scenes of such complexity had only previously been possible with pure scanline rendering algorithms. Adding ray tracing to the renderer enables many additional effects such as accurate reflections, detailed shadows, and ambient occlusion. The ray tracing functionality has been used in many recent movies, including Disney??Pixar\´s latest movie "Cars". In this talk I will also describes some of the practical ray tracing issues from the production of "Cars".
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Ray Tracing 2006, IEEE Symposium on
Conference_Location :
Salt Lake City, UT
Print_ISBN :
1-4244-0693-5
Type :
conf
DOI :
10.1109/RT.2006.280207
Filename :
4061538
Link To Document :
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