• DocumentCode
    3232147
  • Title

    Improving Ray Tracing Precision by Object Space Intersection Computation

  • Author

    Dammertz, H. ; Keller, A.

  • Author_Institution
    Abt. Medieninformatik, Ulm Univ.
  • fYear
    2006
  • fDate
    18-20 Sept. 2006
  • Firstpage
    25
  • Lastpage
    31
  • Abstract
    Instead of computing intersections along a ray, an algorithm is proposed that determines a point of intersection in object space. The method is based on the classical refinement of a hierarchy of axis-aligned bounding boxes that is computed on the fly. Typical rendering artifacts are avoided by taking into consideration the precision of floating point arithmetic. In addition the method lends itself to a simple solution of the self-intersection problem. Considering the obtained precision the algorithm is efficient, simple to use, and to implement
  • Keywords
    computational geometry; floating point arithmetic; ray tracing; axis-aligned bounding box hierarchy; floating point arithmetic precision; object space intersection computation; ray tracing precision improvement; self-intersection problem; Computational geometry; Floating-point arithmetic; Light sources; Optical reflection; Quantization; Ray tracing; Uninterruptible power systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing 2006, IEEE Symposium on
  • Conference_Location
    Salt Lake City, UT
  • Print_ISBN
    1-4244-0693-5
  • Type

    conf

  • DOI
    10.1109/RT.2006.280211
  • Filename
    4061542