DocumentCode
3232147
Title
Improving Ray Tracing Precision by Object Space Intersection Computation
Author
Dammertz, H. ; Keller, A.
Author_Institution
Abt. Medieninformatik, Ulm Univ.
fYear
2006
fDate
18-20 Sept. 2006
Firstpage
25
Lastpage
31
Abstract
Instead of computing intersections along a ray, an algorithm is proposed that determines a point of intersection in object space. The method is based on the classical refinement of a hierarchy of axis-aligned bounding boxes that is computed on the fly. Typical rendering artifacts are avoided by taking into consideration the precision of floating point arithmetic. In addition the method lends itself to a simple solution of the self-intersection problem. Considering the obtained precision the algorithm is efficient, simple to use, and to implement
Keywords
computational geometry; floating point arithmetic; ray tracing; axis-aligned bounding box hierarchy; floating point arithmetic precision; object space intersection computation; ray tracing precision improvement; self-intersection problem; Computational geometry; Floating-point arithmetic; Light sources; Optical reflection; Quantization; Ray tracing; Uninterruptible power systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing 2006, IEEE Symposium on
Conference_Location
Salt Lake City, UT
Print_ISBN
1-4244-0693-5
Type
conf
DOI
10.1109/RT.2006.280211
Filename
4061542
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