DocumentCode :
3232318
Title :
Experiences with Streaming Construction of SAH KD-Trees
Author :
Popov, Stefan ; Gunther, Johannes ; Seidel, Hans-Peter ; Slusallek, Philipp
Author_Institution :
MPI Informatik
fYear :
2006
fDate :
18-20 Sept. 2006
Firstpage :
89
Lastpage :
94
Abstract :
A major reason for the recent advancements in ray tracing performance is the use of optimized acceleration structures, namely kd-trees based on the surface area heuristic (SAH). Though algorithms exist to build these search trees in O(n log n), the construction times for larger scenes are still high and do not allow for rebuilding the kd-tree every frame to support dynamic changes. In this paper we propose modifications to previous kd-tree construction algorithms that significantly increase the coherence of memory accesses during construction of the kd-tree. Additionally we provide theoretical and practical results regarding conservatively sub-sampling of the SAH cost function
Keywords :
computational complexity; ray tracing; storage management; tree data structures; tree searching; SAH kd-trees; memory access; optimized acceleration structures; ray tracing; search trees; surface area heuristic; Acceleration; Buildings; Computer graphics; Cost function; Data structures; Hardware; Image generation; Layout; Piecewise linear approximation; Ray tracing; Kd-tree construction; bounded variation function; parallelization; streaming memory access;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Ray Tracing 2006, IEEE Symposium on
Conference_Location :
Salt Lake City, UT
Print_ISBN :
1-4244-0693-5
Type :
conf
DOI :
10.1109/RT.2006.280219
Filename :
4061550
Link To Document :
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