• DocumentCode
    3232397
  • Title

    Global Importance Sampling of Glossy Surfaces Using the Photon Map

  • Author

    Steinhurst, Joshua ; Lastra, Anselmo

  • Author_Institution
    Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC
  • fYear
    2006
  • fDate
    18-20 Sept. 2006
  • Firstpage
    133
  • Lastpage
    138
  • Abstract
    Importance sampling reduces the variance of Monte Carlo integration by focusing effort on the directions that contribute the most energy to the result. In this paper we present a computationally efficient global importance-sampling strategy. Final gather rays are generated in proportion to the product of all three factors of the rendering equation integrand: surface reflectance, incident radiance, and the cosine term. By focusing effort on those directions that contribute the most energy to the result, the variance is greatly reduced. To be suitable for an interactive system, the computational cost of generating samples and their associated probabilities must be low. Our method requires neither that the surface reflectance function be invertible, nor that an expensive calculation be performed after ray selection to evaluate the p.d.f. Building on Henrik Jensen´s work, we use a photon map to estimate incident radiance. In this paper, we also use the photon map to render the final image. We compare our method to previous methods and conclude that our technique exhibits competitive variance reduction while requiring one fiftieth of the computation
  • Keywords
    estimation theory; importance sampling; probability; ray tracing; realistic images; rendering (computer graphics); Monte Carlo integration; cosine term; global illumination; glossy surface; importance sampling; incident radiance estimation; interactive rendering; photon map; probability; ray tracing; realistic image; surface reflectance; Bidirectional control; Computer science; Image generation; Interactive systems; Layout; Lighting; Monte Carlo methods; Photonics; Ray tracing; Reflectivity; Global illumination; Importance Sampling; Interactive Rendering; Photon Mapping; Ray Tracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing 2006, IEEE Symposium on
  • Conference_Location
    Salt Lake City, UT
  • Print_ISBN
    1-4244-0693-5
  • Type

    conf

  • DOI
    10.1109/RT.2006.280224
  • Filename
    4061555