DocumentCode
3232520
Title
Applying Ray Tracing for Virtual Reality and Industrial Design
Author
Wald, Ingo ; Dietrich, Andreas ; Benthin, Carsten ; Efremov, Alexander ; Dahmen, Tim ; Günther, Johannes ; Havran, Vlastimil ; Seidel, Hans-Peter ; Slusallek, Philipp
Author_Institution
SCI Inst., Utah Univ., Salt Lake City, UT
fYear
2006
fDate
18-20 Sept. 2006
Firstpage
177
Lastpage
185
Abstract
Computer aided design (CAD) and virtual reality (VR) are becoming increasingly important tools for industrial design applications. Unfortunately, there is a huge and growing gap between what data CAD engineers are working on, what rendering quality is needed by designers and executives to faithfully judge a design variant, and what rendering capabilities are offered by commonly available VR frameworks. In particular, existing VR systems cannot currently cope with the accuracy demanded by CAD engineers, nor can they deliver the photo-realistic rendering quality and reliability required by designers and decision makers. In this paper, we describe a ray tracing based virtual reality framework that closes these gaps. In particular, the proposed system supports direct ray tracing of trimmed freeform surfaces even for complex models of thousands of patches, allows for accurately simulating reflections and refraction for glass and car paint effects, offers support for direct integration of measured materials via bidirectional texture functions and even allows for soft environmental lighting from high dynamic range environment maps. All of these effects can be delivered interactively and are demonstrated on a real-world industrial model, a complete Mercedes C-Class car
Keywords
CAD; ray tracing; realistic images; rendering (computer graphics); virtual reality; CAD; Mercedes C-Class car; computer aided design; industrial design; photo-realistic rendering; ray tracing; soft environmental lighting; trimmed freeform surface; virtual reality; Application software; Computer industry; Data engineering; Design automation; Design engineering; Optical reflection; Ray tracing; Reliability engineering; Surface texture; Virtual reality; photo-realistic rendering; ray tracing; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing 2006, IEEE Symposium on
Conference_Location
Salt Lake City, UT
Print_ISBN
1-4244-0693-5
Type
conf
DOI
10.1109/RT.2006.280229
Filename
4061560
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