• DocumentCode
    3233800
  • Title

    Automated body modeling from video sequences

  • Author

    Plänkers, Ralf ; Fua, Pascal ; D´Apuzzo, Nicola

  • Author_Institution
    Lab. of Comput. Graphics, Fed. Inst. of Technol., Lausanne, Switzerland
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    45
  • Lastpage
    52
  • Abstract
    Synthetic modeling of human bodies and the simulation of motion is a long-standing problem in animation and much work is involved before a near-realistic performance can be achieved. At present, it takes an experienced designer a very long time to build a complete and realistic model that closely resembles a specific person. Our ultimate goal is to automate the process and to produce realistic animation models given a set of video sequences. In this paper we show that, given video sequences of a person moving in front of the camera, we can recover shape information and joint locations. Both of which are essential to instantiate a complete and realistic model that closely resembles a specific person and without knowledge about the position of the articulations a character cannot be animated. This is achieved with minimal human intervention. The recovered shape and motion parameters can be used to reconstruct the original movement or to allow other animation models to mimic the subject´s actions
  • Keywords
    computer animation; image reconstruction; image sequences; animation models; body modeling; joint locations; realistic model; shape information; video sequences; Animation; Biological system modeling; Cameras; Data mining; Electrical capacitance tomography; Humans; Image reconstruction; Shape; Surface emitting lasers; Video sequences;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Modelling People, 1999. Proceedings. IEEE International Workshop on
  • Conference_Location
    Kerkyra
  • Print_ISBN
    0-7695-0362-4
  • Type

    conf

  • DOI
    10.1109/PEOPLE.1999.798345
  • Filename
    798345