DocumentCode
3233800
Title
Automated body modeling from video sequences
Author
Plänkers, Ralf ; Fua, Pascal ; D´Apuzzo, Nicola
Author_Institution
Lab. of Comput. Graphics, Fed. Inst. of Technol., Lausanne, Switzerland
fYear
1999
fDate
1999
Firstpage
45
Lastpage
52
Abstract
Synthetic modeling of human bodies and the simulation of motion is a long-standing problem in animation and much work is involved before a near-realistic performance can be achieved. At present, it takes an experienced designer a very long time to build a complete and realistic model that closely resembles a specific person. Our ultimate goal is to automate the process and to produce realistic animation models given a set of video sequences. In this paper we show that, given video sequences of a person moving in front of the camera, we can recover shape information and joint locations. Both of which are essential to instantiate a complete and realistic model that closely resembles a specific person and without knowledge about the position of the articulations a character cannot be animated. This is achieved with minimal human intervention. The recovered shape and motion parameters can be used to reconstruct the original movement or to allow other animation models to mimic the subject´s actions
Keywords
computer animation; image reconstruction; image sequences; animation models; body modeling; joint locations; realistic model; shape information; video sequences; Animation; Biological system modeling; Cameras; Data mining; Electrical capacitance tomography; Humans; Image reconstruction; Shape; Surface emitting lasers; Video sequences;
fLanguage
English
Publisher
ieee
Conference_Titel
Modelling People, 1999. Proceedings. IEEE International Workshop on
Conference_Location
Kerkyra
Print_ISBN
0-7695-0362-4
Type
conf
DOI
10.1109/PEOPLE.1999.798345
Filename
798345
Link To Document