DocumentCode
3237480
Title
Game-theoretic learning algorithm for a spatial coverage problem
Author
Savla, Ketan ; Frazzoli, Emilio
Author_Institution
Lab. for Inf. & Decision Syst., Massachusetts Inst. of Technol., Cambridge, MA, USA
fYear
2009
fDate
Sept. 30 2009-Oct. 2 2009
Firstpage
984
Lastpage
990
Abstract
In this paper we consider a class of dynamic vehicle routing problems, in which a number of mobile agents in the plane must visit target points generated over time by a stochastic process. It is desired to design motion coordination strategies in order to minimize the expected time between the appearance of a target point and the time it is visited by one of the agents. We cast the problem as a spatial game in which each agent´s objective is to maximize the expected value of the ¿time spent alone¿ at the next target location and show that the Nash equilibria of the game correspond to the desired agent configurations. We propose learning-based control strategies that, while making minimal or no assumptions on communications between agents as well as the underlying distribution, provide the same level of steady-state performance achieved by the best known decentralized strategies.
Keywords
game theory; learning (artificial intelligence); mobile agents; stochastic processes; Nash equilibria; dynamic vehicle routing problems; game-theoretic learning algorithm; mobile agents; motion coordination strategies; spatial coverage problem; spatial game; stochastic process; time spent alone; Communication system control; Laboratories; Mobile agents; Mobile communication; Mobile robots; Routing; Steady-state; Stochastic processes; Vehicle dynamics; Vehicles;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication, Control, and Computing, 2009. Allerton 2009. 47th Annual Allerton Conference on
Conference_Location
Monticello, IL
Print_ISBN
978-1-4244-5870-7
Type
conf
DOI
10.1109/ALLERTON.2009.5394888
Filename
5394888
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