DocumentCode :
3239042
Title :
Ready to wear (or not): Examining the rhetorical impact of proposed wearable devices
Author :
Pedersen, Isabel
Author_Institution :
Fac. of Social Sci. & Humanities, Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear :
2013
fDate :
27-29 June 2013
Firstpage :
201
Lastpage :
202
Abstract :
Future, wearable, digital devices are constantly emerging and celebrated in the mainstream news media. We are gradually embracing the idea that our future digital life will involve watch computers, heads-up displays, brain-computer interfaces, body sensors, and digital tattoos, to name a few examples. In keeping with the Google Glass phenomenon, these devices are often talked about long before they are available for purchase or use. In a sense, digital media are invented, designed, adopted and even celebrated before society is able to understand their impact on lives, culture, art, privacy, and social practices. More so, society clings to the belief that their emergence is imminent, creating an aura that impedes our assessment of them. Based on an ongoing project that uses digital rhetoric and digital humanities methodologies to explore wearables and their invention, this paper argues that emergent technology can spawn dehumanizing representations while it strives for the opposite, more human-centric interaction with computers. As we design digital devices to augment our physical existence, how are we altering the way people conceptualize so many other aspects of humanity such as creativity, analytical reasoning, nostalgia, imagination, and privacy. When mainstream media celebrate technology such as Google Glass and so many other new wearable devices, we need to take a much closer look at how they frame us, our culture, our society. This research uses a humanities model to uncover assumptions made in the language of invention in order to reveal how humans are conceptualized and misconceptualized. As future-proposed technology marches on, we need to understand the concepts driving the devices that inventors create, but also the social structuring and identity-building that humans endure in this process.
Keywords :
cultural aspects; humanities; interactive systems; wearable computers; Google Glass phenomenon; analytical mainstream; art impact; body sensors; brain-computer interfaces; creativity; cultural impact; dehumanizing representations; digital humanity methodologies; digital life; digital media; digital rhetoric methodologies; digital tattoos; heads-up displays; human-centric computer interaction; imagination; life impact; mainstream news media; nostalgia; privacy impact; rhetorical impact; social practices; society clings; watch computers; wearable digital devices; Biomedical monitoring; Computers; Glass; Google; Media; Privacy; Technological innovation; computer adoption; digital humanities; digital life; wearable computers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Technology and Society (ISTAS), 2013 IEEE International Symposium on
Conference_Location :
Toronto, ON
ISSN :
2158-3404
Print_ISBN :
978-1-4799-1242-1
Type :
conf
DOI :
10.1109/ISTAS.2013.6613119
Filename :
6613119
Link To Document :
بازگشت