DocumentCode :
3239471
Title :
3D Reconstruction based on OpenGL and treatment of smoothness
Author :
Huang Yong-li ; Xu, Zhang
Author_Institution :
Coll. of Comput. & Commun. Eng., Zhengzhou Univ. of Light Ind., Zhengzhou, China
fYear :
2011
fDate :
27-29 May 2011
Firstpage :
78
Lastpage :
81
Abstract :
3D Reconstruction based on slice-images data is a main topic of computer simulation. Surface rending is an important method of 3D Reconstruction. Because of sparsity of original data, a certain method to treat triangle or polygon that will fill in adjacent contours is necessary in order to reconstruct smooth surface while reconstructing 3D model by surface rending. In the paper, Delanuay triangulation and the shortest path method are adopted to reconstruct triangle between the adjacent contours; then triangular Bezier surface is reconstructed to fit triangular mesh, which reconstructs sharply triangular mesh and is easily implemented as well. The surface smoothness and the accuracy of 3D reconstruction are improved. The Method adopted in the paper can be easily realized and has more reference value to the improvement of reconstruction precision.
Keywords :
application program interfaces; computational geometry; image reconstruction; mesh generation; rendering (computer graphics); solid modelling; 3D model reconstruction; Delanuay triangulation; OpenGL; computer simulation; shortest path method; surface rending; surface smoothness improvement; treatment of smoothness; triangular Bezier surface; Bismuth; Computational modeling; Computers; Three dimensional displays; Bezier curve; Delanuay triangulation; curve fitting; topological structure;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communication Software and Networks (ICCSN), 2011 IEEE 3rd International Conference on
Conference_Location :
Xi´an
Print_ISBN :
978-1-61284-485-5
Type :
conf
DOI :
10.1109/ICCSN.2011.6014679
Filename :
6014679
Link To Document :
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