• DocumentCode
    3240090
  • Title

    Voxel based object simplification

  • Author

    He, Taosong ; Hong, Lichan ; Kaufman, Arie ; Varshney, Amitabh ; Wang, Sidney

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • fYear
    1995
  • fDate
    29 Oct-3 Nov 1995
  • Firstpage
    296
  • Abstract
    Presents a simple, robust and practical method for object simplification for applications where gradual elimination of high-frequency details is desired. This is accomplished by sampling and low-pass filtering the object into multi-resolution volume buffers and applying the marching cubes algorithm to generate a multi-resolution triangle-mesh hierarchy. Our method simplifies the genus of objects and can also help existing object simplification algorithms achieve better results. At each level of detail, a multi-layered mesh can be used for an optional and efficient antialiased rendering
  • Keywords
    antialiasing; buffer storage; data visualisation; low-pass filters; mesh generation; rendering (computer graphics); smoothing methods; antialiased rendering; high-frequency detail elimination; low-pass filtering; marching cubes algorithm; multi-layered mesh; multi-resolution triangle-mesh hierarchy; multi-resolution volume buffers; object genus; sampling; voxel based object simplification; Application software; Computer science; Frequency; Geometry; Helium; Layout; Low pass filters; Robustness; Sampling methods; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1995. Visualization '95. Proceedings., IEEE Conference on
  • Conference_Location
    Atlanta, GA
  • ISSN
    1070-2385
  • Print_ISBN
    0-8186-7187-4
  • Type

    conf

  • DOI
    10.1109/VISUAL.1995.485142
  • Filename
    485142