DocumentCode :
3241616
Title :
Cognitive agent and its implementation in the blender game engine environment
Author :
Starzyk, Janusz A. ; Raif, Pawel
Author_Institution :
Electr. Eng. & Comput. Sci., Ohio Univ., Athens, OH, USA
fYear :
2013
fDate :
16-19 April 2013
Firstpage :
1
Lastpage :
8
Abstract :
The paper presents a structural model of a cognitive agent and its Blender implementation. Built in a virtual world, the agent is able to act autonomously, observe its environment and learn from its actions using principles of motivated learning. We discuss both its organizational structure and tools we used to develop virtual implementation of the agent. In this paper, we explain why it is important to consider cognitive agent´s model together with restrictions imposed by its sensory and motor functions and the properties of objects the agent interacts with in the virtual world.
Keywords :
computer games; learning (artificial intelligence); multi-agent systems; blender game engine environment; cognitive agent; motivated learning principles; motor functions; organizational structure; sensory function; structural model; virtual world; Buildings; Monitoring; Pain; Planning; Semantics; Switches; Visualization; Blender; building blocks of cognitive agents; cognitive model; computational simulation; memory organization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence for Human-like Intelligence (CIHLI), 2013 IEEE Symposium on
Conference_Location :
Singapore
Type :
conf
DOI :
10.1109/CIHLI.2013.6613258
Filename :
6613258
Link To Document :
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