DocumentCode
3242315
Title
Instructional design lessons technical communicators can learn from games
Author
Houser, Rob ; DeLoach, Scott
Author_Institution
NCR Corp., Duluth, GA, USA
fYear
1996
fDate
18-20 Sep 1996
Firstpage
269
Lastpage
277
Abstract
Why does it take hours for our users to build up their confidence to approach our products, try to install or use them, consult the manuals in frustration, and finally ask the person down the hall for help? In contrast why do players of arcade, video and computer games seem to approach the games without fear, eagerly exploring and learning as they go? Our research examines the way interface design for applications influences motivation, training, performance, and error correction. In this paper and presentation, we attempt to lay the ground work for additional research by defining the instructional methods used in games and by surveying the literature related to the design of game and business applications
Keywords
computer games; technical presentation; computer games; instructional design; instructional methods; technical communicators; Application software; Error correction; Eyes; Feedback; Games; Statistics; Watches;
fLanguage
English
Publisher
ieee
Conference_Titel
Professional Communication Conference, 1996. IPCC '96 Proceedings. Communication on the Fast Track., International
Conference_Location
Saratoga Springs, NY
Print_ISBN
0-7803-3689-5
Type
conf
DOI
10.1109/IPCC.1996.552607
Filename
552607
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