• DocumentCode
    3242315
  • Title

    Instructional design lessons technical communicators can learn from games

  • Author

    Houser, Rob ; DeLoach, Scott

  • Author_Institution
    NCR Corp., Duluth, GA, USA
  • fYear
    1996
  • fDate
    18-20 Sep 1996
  • Firstpage
    269
  • Lastpage
    277
  • Abstract
    Why does it take hours for our users to build up their confidence to approach our products, try to install or use them, consult the manuals in frustration, and finally ask the person down the hall for help? In contrast why do players of arcade, video and computer games seem to approach the games without fear, eagerly exploring and learning as they go? Our research examines the way interface design for applications influences motivation, training, performance, and error correction. In this paper and presentation, we attempt to lay the ground work for additional research by defining the instructional methods used in games and by surveying the literature related to the design of game and business applications
  • Keywords
    computer games; technical presentation; computer games; instructional design; instructional methods; technical communicators; Application software; Error correction; Eyes; Feedback; Games; Statistics; Watches;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Professional Communication Conference, 1996. IPCC '96 Proceedings. Communication on the Fast Track., International
  • Conference_Location
    Saratoga Springs, NY
  • Print_ISBN
    0-7803-3689-5
  • Type

    conf

  • DOI
    10.1109/IPCC.1996.552607
  • Filename
    552607