DocumentCode :
3243499
Title :
Optimized Pattern-Based Adaptive Mesh Refinement Using GPU
Author :
Lenz, Ricardo ; Cavalcante-Neto, Joaquim Bento ; Vidal, Creto Augusto
Author_Institution :
Fed. Univ. of Ceara, Fortaleza, Brazil
fYear :
2009
fDate :
11-15 Oct. 2009
Firstpage :
88
Lastpage :
95
Abstract :
The high performance of GPUs and the increasing use of their programming mechanisms have fostered the development of graphics applications that better exploit the raw power of these devices to achieve higher levels of realism. Silhouette refinement, as one of the techniques that help to improve realism, has profited from GPUs´ advances in recent years. In this paper, we present a method for triangular mesh refinement which alleviates the problem of rugged silhouettes. We demonstrate that, through a clever indexing scheme, our method is able to use adaptive patterns in an optimized way, taking full advantage of the GPU´s parallelism. The ideas we used were adapted from distinct previous works, but our method presents astounding performance gains. Also, our method works very well with existing meshes, therefore, it can improve the visual appearance of existing models without mesh redesign.
Keywords :
computational geometry; computer graphics; mesh generation; adaptive triangular mesh refinement; graphical processing unit; optimized pattern; silhouette refinement; Adaptive mesh refinement; Application software; Computer graphics; High performance computing; Image processing; Indexing; Optimization methods; Parallel processing; Performance gain; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing (SIBGRAPI), 2009 XXII Brazilian Symposium on
Conference_Location :
Rio de Janiero
ISSN :
1550-1834
Print_ISBN :
978-1-4244-4978-1
Electronic_ISBN :
1550-1834
Type :
conf
DOI :
10.1109/SIBGRAPI.2009.37
Filename :
5395242
Link To Document :
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