DocumentCode :
3243926
Title :
Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models
Author :
Silva, Luís F M S ; Pamplona, Vitor F. ; Comba, João L D
Author_Institution :
Inst. de Inf., UFRGS, Porto Alegre, Brazil
fYear :
2009
fDate :
11-15 Oct. 2009
Firstpage :
17
Lastpage :
23
Abstract :
In this work we propose a method for converting triangular meshes into LEGO® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps.
Keywords :
mesh generation; real-time systems; rendering (computer graphics); LEGO bricks; LEGO representations; Legolizer; boundary meshes; boundary models; irradiance maps; real-time system; realistic graphics techniques; rendering results; screen space ambient occlusion; triangular meshes; voxel representation; voxelization approach; Real time systems; GPU; LEGO; voxelization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing (SIBGRAPI), 2009 XXII Brazilian Symposium on
Conference_Location :
Rio de Janiero
ISSN :
1550-1834
Print_ISBN :
978-1-4244-4978-1
Electronic_ISBN :
1550-1834
Type :
conf
DOI :
10.1109/SIBGRAPI.2009.18
Filename :
5395263
Link To Document :
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