• DocumentCode
    3244983
  • Title

    Dark Matter Method for Correct Augmented Reality Occlusion Relationships

  • Author

    Fiala, Mark

  • Author_Institution
    Inst. for Inf. Technol., National Res. Council Canada, Fredericton, NB
  • fYear
    2006
  • fDate
    4-5 Nov. 2006
  • Firstpage
    90
  • Lastpage
    93
  • Abstract
    In augmented reality (AR), virtual objects are rendered to appear to co-exist with a real scene and real objects. Usually augmentations are simply drawn over top of the camera image, which does not work for cases where the virtual object should be partially or completely occluded by real objects in the scene. A solution is proposed where a virtual object that approximates the shape of the real object provides the correct occlusion relationship but is not drawn to the output image, an approach useful to both real time AR and off-line movie effects. This "dark matter" method is used in a "magic mirror" AR system
  • Keywords
    augmented reality; rendering (computer graphics); augmented reality occlusion relationships; dark matter method; virtual object rendering; Augmented reality; Cameras; Computer vision; Humans; Layout; Mirrors; Motion pictures; Personal digital assistants; Radio frequency; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio Visual Environments and their Applications, 2006. HAVE 2006. IEEE International Workshop on
  • Conference_Location
    Ottawa, Ont.
  • Print_ISBN
    1-4244-0760-5
  • Electronic_ISBN
    1-4244-0761-3
  • Type

    conf

  • DOI
    10.1109/HAVE.2006.283554
  • Filename
    4062517