DocumentCode
3244983
Title
Dark Matter Method for Correct Augmented Reality Occlusion Relationships
Author
Fiala, Mark
Author_Institution
Inst. for Inf. Technol., National Res. Council Canada, Fredericton, NB
fYear
2006
fDate
4-5 Nov. 2006
Firstpage
90
Lastpage
93
Abstract
In augmented reality (AR), virtual objects are rendered to appear to co-exist with a real scene and real objects. Usually augmentations are simply drawn over top of the camera image, which does not work for cases where the virtual object should be partially or completely occluded by real objects in the scene. A solution is proposed where a virtual object that approximates the shape of the real object provides the correct occlusion relationship but is not drawn to the output image, an approach useful to both real time AR and off-line movie effects. This "dark matter" method is used in a "magic mirror" AR system
Keywords
augmented reality; rendering (computer graphics); augmented reality occlusion relationships; dark matter method; virtual object rendering; Augmented reality; Cameras; Computer vision; Humans; Layout; Mirrors; Motion pictures; Personal digital assistants; Radio frequency; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio Visual Environments and their Applications, 2006. HAVE 2006. IEEE International Workshop on
Conference_Location
Ottawa, Ont.
Print_ISBN
1-4244-0760-5
Electronic_ISBN
1-4244-0761-3
Type
conf
DOI
10.1109/HAVE.2006.283554
Filename
4062517
Link To Document