DocumentCode
3245007
Title
3D Input Using Hand-held Objects and Computer Vision
Author
Fiala, Mark
Author_Institution
Comput. Video Group, Nat. Res. Council Canada, Ottawa, Ont.
fYear
2006
fDate
2006
Firstpage
94
Lastpage
98
Abstract
An untethered hand-held object whose pose can be determined automatically is useful for human-computer interaction (HCI) applications such as gaming and augmented reality (AR). Computer vision and ducial marker systems can be employed to turn ergonomic objects such as rubber balls, toy swords and guns, balloons, etc. into low cost input devices. A digital video camera such as a consumer webcam is all that is needed to allow the 3D pose of a naturally held object to be used as input to control a CAD system, game, or other GUI interface. Markers are placed on the object whose positions are learned by the system automatically and used to determine object pose in a real time system
Keywords
augmented reality; computer vision; human computer interaction; augmented reality; computer vision; digital video camera; ergonomic objects; hand-held object; human-computer interaction; marker systems; Application software; Augmented reality; Automatic control; Computer vision; Costs; Digital cameras; Ergonomics; Guns; Human computer interaction; Rubber;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio Visual Environments and their Applications, 2006. HAVE 2006. IEEE International Workshop on
Conference_Location
Ottawa, Ont.
Print_ISBN
1-4244-0760-5
Electronic_ISBN
1-4244-0761-3
Type
conf
DOI
10.1109/HAVE.2006.283771
Filename
4062518
Link To Document