DocumentCode
3245268
Title
Spherical-object representation and fast distance computation for robotic applications
Author
Tornero, J. ; Hamlin, J. ; Kelley, R.B.
Author_Institution
Dept. de Ingeneiria de Sistemas, Univ. Politecnica de Valancia, Spain
fYear
1991
fDate
9-11 Apr 1991
Firstpage
1602
Abstract
A three-dimensional object representation technique for generating spherical geometries and a fast procedure for computing distances using this geometry are presented. An object is approximated by an infinite number of spheres. The shortest distance between two objects is obtained by finding the two spheres, one from each object, that are closest. Exceptional numerical results have been obtained, for example, the maximum time for computing self-collision for a standard PUMA robot arm is equal to 2.3 ms with an error in distance of less than 1 cm. It is noted that this makes the new technique an invaluable tool for computing distances and therefore permits collision detection in real-time. This technique has been applied to a complex robotic system consisting of two PUMA robots, each mounted on a three-degree-of-freedom platform used to study robotic assembly of structures in space
Keywords
computational geometry; computer vision; computerised pattern recognition; robots; 3D object representation; PUMA robot; collision detection; computer vision; fast distance computation; pattern recognition; robotic assembly; spherical geometries; Computational geometry; Computer applications; Intelligent robots; Manipulators; Orbital robotics; Payloads; Robotic assembly; Strategic planning; Trajectory; Transportation;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 1991. Proceedings., 1991 IEEE International Conference on
Conference_Location
Sacramento, CA
Print_ISBN
0-8186-2163-X
Type
conf
DOI
10.1109/ROBOT.1991.131847
Filename
131847
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