• DocumentCode
    3245268
  • Title

    Spherical-object representation and fast distance computation for robotic applications

  • Author

    Tornero, J. ; Hamlin, J. ; Kelley, R.B.

  • Author_Institution
    Dept. de Ingeneiria de Sistemas, Univ. Politecnica de Valancia, Spain
  • fYear
    1991
  • fDate
    9-11 Apr 1991
  • Firstpage
    1602
  • Abstract
    A three-dimensional object representation technique for generating spherical geometries and a fast procedure for computing distances using this geometry are presented. An object is approximated by an infinite number of spheres. The shortest distance between two objects is obtained by finding the two spheres, one from each object, that are closest. Exceptional numerical results have been obtained, for example, the maximum time for computing self-collision for a standard PUMA robot arm is equal to 2.3 ms with an error in distance of less than 1 cm. It is noted that this makes the new technique an invaluable tool for computing distances and therefore permits collision detection in real-time. This technique has been applied to a complex robotic system consisting of two PUMA robots, each mounted on a three-degree-of-freedom platform used to study robotic assembly of structures in space
  • Keywords
    computational geometry; computer vision; computerised pattern recognition; robots; 3D object representation; PUMA robot; collision detection; computer vision; fast distance computation; pattern recognition; robotic assembly; spherical geometries; Computational geometry; Computer applications; Intelligent robots; Manipulators; Orbital robotics; Payloads; Robotic assembly; Strategic planning; Trajectory; Transportation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 1991. Proceedings., 1991 IEEE International Conference on
  • Conference_Location
    Sacramento, CA
  • Print_ISBN
    0-8186-2163-X
  • Type

    conf

  • DOI
    10.1109/ROBOT.1991.131847
  • Filename
    131847