DocumentCode :
3245774
Title :
GJK for Deformable Object Collision Detection
Author :
Hatab, Maher ; Kheddar, Abderrahmane
Author_Institution :
Univ. d´´Evry Val d´´Essonne, Evry
fYear :
2006
fDate :
2006
Firstpage :
61
Lastpage :
66
Abstract :
GJK is one of the main methods for distance calculations between convex objects. In this article, the adaptation of GJK for deformable object collision detection is proposed. Although the original method is only suited for distance calculations, the proposed method is capable of finding the colliding triangle pairs between two continuously deforming virtual objects in real time. Furthermore, it handles all deformation types at no extra time cost and it allows the client application to add, or remove triangles from the considered object meshes at run time with no extra overhead for the collision detection. The proposed method is very exible in many aspects, making it an ideal choice for virtual reality and haptic applications
Keywords :
computational geometry; virtual reality; GJK method; deformable object collision detection; distance calculations; virtual objects; virtual reality; Computational modeling; Conferences; Costs; Deformable models; Haptic interfaces; Hardware; Heart; Object detection; Shape; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Audio Visual Environments and their Applications, 2006. HAVE 2006. IEEE International Workshop on
Conference_Location :
Ottawa, Ont.
Print_ISBN :
1-4244-0760-5
Electronic_ISBN :
1-4244-0761-3
Type :
conf
DOI :
10.1109/HAVE.2006.283805
Filename :
4062551
Link To Document :
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