DocumentCode :
3246873
Title :
Volumetric shadows using splatting
Author :
Zhang, Caixia ; Crawfis, Roger
Author_Institution :
Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA
fYear :
2002
fDate :
1-1 Nov. 2002
Firstpage :
85
Lastpage :
92
Abstract :
This paper describes an efficient algorithm to model the light attenuation due to a participating media with low albedo. The light attenuation is modeled using splatting volume renderer for both the viewer and the light source. During the rendering, a 2D shadow buffer attenuates the light for each pixel. When the contribution of a footprint is added to the image buffer, as seen from the eye, we add the contribution to the shadow buffer, as seen from the light source. We have generated shadows for point lights and parallel lights using this algorithm. The shadow algorithm has been extended to deal with multiple light sources and projective textured lights.
Keywords :
data visualisation; rendering (computer graphics); 2D shadow buffer; light attenuation; multiple light sources; parallel lights; point lights; projective textured lights; rendering; splatting volume renderer; visualization; volumetric shadows; Chromium; Computer displays; Computer graphics; Information science; Layout; Light sources; Optical attenuators; Rendering (computer graphics); Tellurium; Three dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2002. VIS 2002. IEEE
Conference_Location :
Boston, MA, USA
Print_ISBN :
0-7803-7498-3
Type :
conf
DOI :
10.1109/VISUAL.2002.1183761
Filename :
1183761
Link To Document :
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