DocumentCode
3246873
Title
Volumetric shadows using splatting
Author
Zhang, Caixia ; Crawfis, Roger
Author_Institution
Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA
fYear
2002
fDate
1-1 Nov. 2002
Firstpage
85
Lastpage
92
Abstract
This paper describes an efficient algorithm to model the light attenuation due to a participating media with low albedo. The light attenuation is modeled using splatting volume renderer for both the viewer and the light source. During the rendering, a 2D shadow buffer attenuates the light for each pixel. When the contribution of a footprint is added to the image buffer, as seen from the eye, we add the contribution to the shadow buffer, as seen from the light source. We have generated shadows for point lights and parallel lights using this algorithm. The shadow algorithm has been extended to deal with multiple light sources and projective textured lights.
Keywords
data visualisation; rendering (computer graphics); 2D shadow buffer; light attenuation; multiple light sources; parallel lights; point lights; projective textured lights; rendering; splatting volume renderer; visualization; volumetric shadows; Chromium; Computer displays; Computer graphics; Information science; Layout; Light sources; Optical attenuators; Rendering (computer graphics); Tellurium; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2002. VIS 2002. IEEE
Conference_Location
Boston, MA, USA
Print_ISBN
0-7803-7498-3
Type
conf
DOI
10.1109/VISUAL.2002.1183761
Filename
1183761
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