• DocumentCode
    3246873
  • Title

    Volumetric shadows using splatting

  • Author

    Zhang, Caixia ; Crawfis, Roger

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA
  • fYear
    2002
  • fDate
    1-1 Nov. 2002
  • Firstpage
    85
  • Lastpage
    92
  • Abstract
    This paper describes an efficient algorithm to model the light attenuation due to a participating media with low albedo. The light attenuation is modeled using splatting volume renderer for both the viewer and the light source. During the rendering, a 2D shadow buffer attenuates the light for each pixel. When the contribution of a footprint is added to the image buffer, as seen from the eye, we add the contribution to the shadow buffer, as seen from the light source. We have generated shadows for point lights and parallel lights using this algorithm. The shadow algorithm has been extended to deal with multiple light sources and projective textured lights.
  • Keywords
    data visualisation; rendering (computer graphics); 2D shadow buffer; light attenuation; multiple light sources; parallel lights; point lights; projective textured lights; rendering; splatting volume renderer; visualization; volumetric shadows; Chromium; Computer displays; Computer graphics; Information science; Layout; Light sources; Optical attenuators; Rendering (computer graphics); Tellurium; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2002. VIS 2002. IEEE
  • Conference_Location
    Boston, MA, USA
  • Print_ISBN
    0-7803-7498-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2002.1183761
  • Filename
    1183761