• DocumentCode
    3247285
  • Title

    Visibility-guided simplification

  • Author

    Zhang, Eugene ; Turk, Greg

  • Author_Institution
    GVU Center & Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
  • fYear
    2002
  • fDate
    1-1 Nov. 2002
  • Firstpage
    267
  • Lastpage
    274
  • Abstract
    For some graphics applications, object interiors and hard-to-see regions contribute little to the final images and need not be processed. In this paper, we define a view-independent visibility measure on mesh surfaces based on the visibility function between the surfaces and a surrounding sphere of cameras. We demonstrate the usefulness of this measure with a visibility-guided simplification algorithm. Mesh simplification reduces the polygon counts of 3D models and speeds up the rendering process. Many mesh simplification algorithms are based on sequences of edge collapses that minimize geometric and attribute errors. By combining the surface visibility measure with a geometric error measure, we obtain simplified models with improvement proportional to the number of low visibility regions in the original models.
  • Keywords
    computer graphics; visibility; 3D models; attribute error minimization; edge collapse sequences; geometric error minimization; graphics; low visibility regions; mesh simplification; mesh surfaces; polygon counts; rendering; surrounding camera sphere; view-independent visibility measure; visibility function; visibility-guided simplification algorithm; Cameras; Computer errors; Computer graphics; Costs; Educational institutions; Extraterrestrial measurements; Rendering (computer graphics); Shape; Solid modeling; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2002. VIS 2002. IEEE
  • Conference_Location
    Boston, MA, USA
  • Print_ISBN
    0-7803-7498-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2002.1183784
  • Filename
    1183784