DocumentCode
3247285
Title
Visibility-guided simplification
Author
Zhang, Eugene ; Turk, Greg
Author_Institution
GVU Center & Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
fYear
2002
fDate
1-1 Nov. 2002
Firstpage
267
Lastpage
274
Abstract
For some graphics applications, object interiors and hard-to-see regions contribute little to the final images and need not be processed. In this paper, we define a view-independent visibility measure on mesh surfaces based on the visibility function between the surfaces and a surrounding sphere of cameras. We demonstrate the usefulness of this measure with a visibility-guided simplification algorithm. Mesh simplification reduces the polygon counts of 3D models and speeds up the rendering process. Many mesh simplification algorithms are based on sequences of edge collapses that minimize geometric and attribute errors. By combining the surface visibility measure with a geometric error measure, we obtain simplified models with improvement proportional to the number of low visibility regions in the original models.
Keywords
computer graphics; visibility; 3D models; attribute error minimization; edge collapse sequences; geometric error minimization; graphics; low visibility regions; mesh simplification; mesh surfaces; polygon counts; rendering; surrounding camera sphere; view-independent visibility measure; visibility function; visibility-guided simplification algorithm; Cameras; Computer errors; Computer graphics; Costs; Educational institutions; Extraterrestrial measurements; Rendering (computer graphics); Shape; Solid modeling; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2002. VIS 2002. IEEE
Conference_Location
Boston, MA, USA
Print_ISBN
0-7803-7498-3
Type
conf
DOI
10.1109/VISUAL.2002.1183784
Filename
1183784
Link To Document