DocumentCode :
3247516
Title :
Efficient compression and rendering of multi-resolution meshes
Author :
Karni, Zachi ; Bogomjakov, Alexander ; Gotsman, Craig
Author_Institution :
Fac. of Comput. Sci., Technion - Israel Inst. of Technol., Haifa, Israel
fYear :
2002
fDate :
1-1 Nov. 2002
Firstpage :
347
Lastpage :
354
Abstract :
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution structure. This ordering also incorporates information allowing efficient rendering of the mesh at all resolutions using the contemporary vertex buffer mechanism. The performance of our code is shown to be competitive with existing progressive mesh compression methods, while achieving superior rendering speed.
Keywords :
decoding; encoding; rendering (computer graphics); wavelet transforms; decoding; geometry coding; multiresolution meshes compression; multiresolution meshes rendering; vertex buffer mechanism; wavelets; Computer graphics; Computer science; Decoding; Geometry; Internet; Multiresolution analysis; Rendering (computer graphics); Rough surfaces; Solid modeling; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2002. VIS 2002. IEEE
Conference_Location :
Boston, MA, USA
Print_ISBN :
0-7803-7498-3
Type :
conf
DOI :
10.1109/VISUAL.2002.1183794
Filename :
1183794
Link To Document :
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