DocumentCode
3247854
Title
Approximating normals for marching cubes applied to locally supported isosurfaces
Author
Nielson, Gregory M. ; Huang, Adam ; Sylvester, Steve
Author_Institution
Comput. Sci. & Eng., Arizona State Univ., Tempe, AZ, USA
fYear
2002
fDate
1-1 Nov. 2002
Firstpage
459
Lastpage
466
Abstract
We present some new methods for computing estimates of normal vectors at the vertices of a triangular mesh surface approximation to an isosurface which has been computed by the marching cube algorithm. These estimates are required for the smooth rendering of triangular mesh surfaces. The conventional method of computing estimates based upon divided difference approximations of the gradient can lead to poor estimates in some applications. This is particularly true for isosurfaces obtained from a field function, which is defined only for values near to the isosurface. We describe some efficient methods for computing the topology of the triangular mesh surface, which is used for obtaining local estimates of the normals. In addition, a new, one pass, approach for these types of applications is described and compared to existing methods.
Keywords
data visualisation; interpolation; rendering (computer graphics); Gouraud shading; cubes marching; locally supported isosurfaces; normals approximation; triangular mesh surface approximation; Approximation algorithms; Computer science; Data analysis; Data visualization; Interpolation; Isosurfaces; Lattices; State estimation; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2002. VIS 2002. IEEE
Conference_Location
Boston, MA, USA
Print_ISBN
0-7803-7498-3
Type
conf
DOI
10.1109/VISUAL.2002.1183808
Filename
1183808
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