DocumentCode
3248112
Title
Region-interior painting in Contour Based Depth map Coding System
Author
Wang, Minghui ; He, Xun ; Jin, Xin ; Goto, Satoshi
Author_Institution
Grad. Sch. of Inf. Production & Syst., Waseda Univ., Kitakyushu, Japan
fYear
2011
fDate
7-9 Dec. 2011
Firstpage
1
Lastpage
5
Abstract
Depth Image Based Rendering (DIBR) is a coding strategy for Multiview Video Coding (MVC). Depth video is involved to DIBR to represent another dimensional of the traditional 2D video (texture video). The physics meaning of depth video is different from texture video. But the traditional block based coding system use the same procedure to code both depth video and texture video. A new coding system that dedicate to depth video coding is proposed in this paper, which is called Contour Based Depth map Coding system (CBDC). To meet the feature of “sharp-edge” and “smooth-interior”, the proposed CBDC performs contour coding and interior coding separately. This paper focus on introduce the interior coding part. Linear painting modes and non-linear painting mode are introduced and compared. Experimental results indicate that proposed painting method performs an equivalent PSNR performance to the block based coding strategy (JMVC).
Keywords
image texture; rendering (computer graphics); video coding; contour based depth map coding system; depth image based rendering; depth video; interior coding part; linear painting modes; multiview video coding; nonlinear painting mode; region-interior painting; sharp-edge; smooth-interior; texture video; traditional 2D video; traditional block based coding system; Poles and towers; DIBR; MVC; contour; depth;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Signal Processing and Communications Systems (ISPACS), 2011 International Symposium on
Conference_Location
Chiang Mai
Print_ISBN
978-1-4577-2165-6
Type
conf
DOI
10.1109/ISPACS.2011.6146198
Filename
6146198
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