DocumentCode
3249034
Title
Wavelet based progressive mesh compression with random accessibility
Author
Liu, Bo ; Zhang, Hong-bin
Author_Institution
Comput. Inst., Beijing Univ. of Technol., China
fYear
2004
fDate
20-22 Oct. 2004
Firstpage
615
Lastpage
618
Abstract
Because of self-occlusion, browsing 3D objects is naturally a random access problem. After compression, if only data of visible regions under the current viewing parameter are transmitted and decoded, the network bandwidth and decoding resources can be saved. Almost all state of the art mesh compression schemes do not take random access into account. We propose a wavelet transform based progressive mesh compression scheme which incorporates random accessibility. The mesh is partitioned into many blocks, the detail of each block is encoded independently, then only detail of visible blocks are transmitted. The wavelet coefficients which represent detail are grouped into zerotrees, and each zerotree is encoded independently using a modified SPIHT (set partitioning in hierarchical trees) algorithm. The experimental results indicate the proposed scheme has achieved comparable compression efficiency with PGC, and only about 60% of total bit-stream is required to reconstruct visible regions.
Keywords
computational geometry; computer graphics; data compression; image coding; transform coding; tree data structures; wavelet transforms; 3D object browsing; modified SPIHT algorithm; progressive mesh compression; random accessibility; self-occlusion; set partitioning in hierarchical trees; wavelet transform; zerotree encoding; Bandwidth; Computer graphics; Decoding; Geometry; Image coding; Shape; Tiles; Transform coding; Wavelet coefficients; Wavelet transforms;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Multimedia, Video and Speech Processing, 2004. Proceedings of 2004 International Symposium on
Print_ISBN
0-7803-8687-6
Type
conf
DOI
10.1109/ISIMP.2004.1434139
Filename
1434139
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