• DocumentCode
    3250222
  • Title

    Learning to focus selectively on possible lines of play in checkers

  • Author

    English, Thomas M.

  • Author_Institution
    Tom English Project, Lubbock, TX, USA
  • Volume
    2
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    1019
  • Abstract
    Ongoing work in coevolution of neural networks for checkers play is described. An unusual aspect is that the fitness of a neural net is not reduced to a scalar fitness score. Instead, nets are sorted primarily in non-decreasing order of number of games lost to other members of the population, and secondarily in non-increasing order of number of wins. The first n nets in the sorted list are selected as parents. The main thrust of the present work, however, is to learn to prioritize the extension of possible lines of play in the minimax game tree. Neural nets not only assign static values to leaf nodes, as is common in minimax play, but priorities for dynamic evaluation, as well. At each iteration of the game tree evaluation, the highest-priority leaf node of the current game tree has its children generated. Thus the conventional minimax control strategy is replaced by one that seeks to extend lines of play selectively. Although none of the neural-net players is rated yet, tournaments pitting later generations against earlier indicate that quality of play is improving
  • Keywords
    computer games; evolutionary computation; games of skill; learning (artificial intelligence); neural nets; tree searching; checkers; coevolution; dynamic evaluation; learning; lines of play; minimax game tree; neural networks; scalar fitness score; sorted list; tree search; Costs; Law; Legal factors; Minimax techniques; Neural networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2001. Proceedings of the 2001 Congress on
  • Conference_Location
    Seoul
  • Print_ISBN
    0-7803-6657-3
  • Type

    conf

  • DOI
    10.1109/CEC.2001.934302
  • Filename
    934302