DocumentCode
3251213
Title
Using Incompletely Cooperative Game Theory in Mobile Ad Hoc Networks
Author
Liqiang Zhao ; Jie Zhang ; Kun Yang ; Hailin Zhang
Author_Institution
Xidian Univ., Xi´an
fYear
2007
fDate
24-28 June 2007
Firstpage
3401
Lastpage
3406
Abstract
Recently, game theory becomes a useful and powerful tool to research mobile ad hoc networks (MANETs). Wireless LANs (WLANs) can work under both infrastructure and ad hoc modes, and are the most widely used MANETs. In this paper, we propose a novel concept of incompletely cooperative game theory and use it to improve the performance of WLANs. In this game, firstly, each node estimates the current state of the game (i.e., the number of competing nodes) by detecting the channel. Secondly, each node changes its equilibrium strategy by tuning its local contention parameters based on the estimated game state. Finally, the game is repeated finitely to get the optimal performance. Our simulation results show that the incompletely cooperative game can increase system throughput, and decrease delay, jitter and packet-loss-rate.
Keywords
ad hoc networks; game theory; mobile communication; wireless LAN; incompletely cooperative game theory; mobile ad hoc networks; wireless LAN; Electronic mail; Game theory; Intserv networks; Laboratories; Media Access Protocol; Mobile ad hoc networks; Peer to peer computing; State estimation; Throughput; Wireless LAN;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, 2007. ICC '07. IEEE International Conference on
Conference_Location
Glasgow
Print_ISBN
1-4244-0353-7
Type
conf
DOI
10.1109/ICC.2007.563
Filename
4289234
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