DocumentCode :
3254763
Title :
Persuasive environments: Argumentation models in serious games
Author :
Pisan, Yusuf ; Tan, Chek Tien
Author_Institution :
Fac. of Eng., UTS, Sydney, NSW, Australia
fYear :
2012
fDate :
14-17 July 2012
Firstpage :
1319
Lastpage :
1322
Abstract :
Video games are learning machines. Serious games are games that attempt to impart knowledge and skills that can be used in everyday life while taking advantage of the game mechanics used in commercial games to keep player engaged, to get the player to learn new skills and to enjoy learning for hours at end. The aim of this project is to extend and adapt current computational models of argumentation to support the range of user actions and diverse scenarios in serious games; test and evaluate the effectiveness of the argumentation model in changing people´s behaviour and decision through gameplay; and develop tools for game designers to explicitly model player reasoning enabling richer and more adaptive interactive environments.
Keywords :
computer aided instruction; computer games; inference mechanisms; argumentation models; interactive environments; learning machines; people behaviour; persuasive environments; player reasoning; serious games; video games; Adaptation models; Cognitive science; Computational modeling; Educational institutions; Engines; Games; game design; persuasive enviorenments; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science & Education (ICCSE), 2012 7th International Conference on
Conference_Location :
Melbourne, VIC
Print_ISBN :
978-1-4673-0241-8
Type :
conf
DOI :
10.1109/ICCSE.2012.6295308
Filename :
6295308
Link To Document :
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