• DocumentCode
    3256869
  • Title

    An inverse kinematics method based on muscle dynamics

  • Author

    Komura, Taku ; Shinagawa, Yoshihisa ; Kunii, Tosiyasu L.

  • Author_Institution
    RIKEN, Inst. of Phys. & Chem. Res., Saitama, Japan
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    15
  • Lastpage
    22
  • Abstract
    Inverse kinematics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes the characteristics of human bodies into account. The mausculoskeletal model is used to solve the redundancy of the human body. Using our method, feasible human body motion can be obtained simply by specifying the motion of several end effectors or body segments. Since muscle dynamics is taken into account, the configuration space of the human body is automatically calculated, and unrealistic postures can be avoided. It is also possible to tune the motion by changing the external load applied to the muscles. Using our method, the amount of work by the animators is reduced to create natural human animation
  • Keywords
    computer animation; manipulator kinematics; 3D multi-joint characters.; animators; body segments; computer graphics; end effectors; human bodies; human body motion; inverse kinematics method; mausculoskeletal model; muscle dynamics; natural human animation; Animation; Arm; Biological system modeling; Computer graphics; End effectors; Humans; Kinematics; Muscles; Robots; Torque;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2001. Proceedings
  • Conference_Location
    Hong Kong
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1007-8
  • Type

    conf

  • DOI
    10.1109/CGI.2001.934653
  • Filename
    934653