• DocumentCode
    3257096
  • Title

    Using genetic programming to evolve board evaluation functions

  • Author

    Ferrer, Gabriel J. ; Martin, W.N.

  • Author_Institution
    Dept. of Comput. Sci., Virginia Univ., Charlottesville, VA, USA
  • Volume
    2
  • fYear
    1995
  • fDate
    29 Nov-1 Dec 1995
  • Firstpage
    747
  • Abstract
    Employs the genetic programming paradigm to enable a computer to learn to play strategies for the ancient Egyptian boardgame Senet by evolving board evaluation functions. Formulating the problem in terms of board evaluation functions made it feasible to evaluate the fitness of game playing strategies by using tournament-style fitness evaluation. The game has elements of both strategy and chance. Our approach learns strategies which enable the computer to play consistently at a reasonably skillful level
  • Keywords
    game theory; games of skill; genetic algorithms; learning (artificial intelligence); Senet; ancient Egyptian boardgame; board evaluation functions evolution; chance; game playing strategy learning; genetic programming; skill level; tournament-style fitness evaluation; Algorithm design and analysis; Artificial intelligence; Computer science; Functional programming; Genetic programming; Machine intelligence; Random number generation; Roads; Strategic planning; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 1995., IEEE International Conference on
  • Conference_Location
    Perth, WA
  • Print_ISBN
    0-7803-2759-4
  • Type

    conf

  • DOI
    10.1109/ICEC.1995.487479
  • Filename
    487479