DocumentCode
3257149
Title
Computer Science and Interdisciplinarity: A Case Study on an Undergraduate Program
Author
da Silva Jacinto, Adriana ; Almeri, Tatiana Martins ; Lamas, Etiene ; Vieira Dias, Luiz Alberto ; Da Cunha, Adilson Marques
Author_Institution
Dept. of Comput. Sci., Fac. of Technol. Fatec - SJC, Campos, Brazil
fYear
2013
fDate
15-17 April 2013
Firstpage
289
Lastpage
293
Abstract
In recent years, interdisciplinarity has represented one of the most widely used and encouraged teaching practices among educators. This practice has generated a promising expectation of success when applied to undergraduate programs. However, its implementation requires dedication and effort from both students and professors. Through a case study, this paper promotes an analysis about this issue and describes some social games as final product from an interdisciplinary case study, named Project Differences.
Keywords
computer science education; further education; game theory; teaching; Project Differences; computer science; educators; professors; social games; students; teaching practices; undergraduate programs; Computer languages; Games; Programming; Sociology; Statistics; Technological innovation; Education; games; interdisciplinarity; learning; programming;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: New Generations (ITNG), 2013 Tenth International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-0-7695-4967-5
Type
conf
DOI
10.1109/ITNG.2013.46
Filename
6614323
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