DocumentCode :
3257180
Title :
Modeling and rendering of various natural phenomena consisting of particles
Author :
Nishita, Tomoyuki ; Dobashi, Yoshinori
Author_Institution :
Tokyo Univ., Japan
fYear :
2001
fDate :
2001
Firstpage :
149
Lastpage :
156
Abstract :
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, terrains, desert scenes, snow and fog are indispensable for creating realistic images of natural scenes, flight simulators and so on. Therefore, a lot of researchers have been trying to develop methods for simulating and rendering these. In this paper, we focus on sky, clouds, smoke, desert scenes and atmospheric effects, such as shafts of light. These phenomena have the common feature that they consist of the effects of small particles. To create realistic images, physical based simulation and rendering are required. In particular, the color greatly depends on the properties of light scattering due to particles. In general, however, the simulation and rendering of these images is assumed to be very time-consuming. This paper describes efficient methods for creating realistic images of such natural phenomena
Keywords :
rendering (computer graphics); virtual reality; clouds; computer graphics; desert scenes; fire; fog; natural phenomena modelling; physical based simulation; rendering; sky; smoke; snow; terrains; trees; Atmospheric modeling; Clouds; Computational modeling; Computer graphics; Computer simulation; Fires; Layout; Rendering (computer graphics); Snow; Tree graphs;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2001. Proceedings
Conference_Location :
Hong Kong
ISSN :
1530-1052
Print_ISBN :
0-7695-1007-8
Type :
conf
DOI :
10.1109/CGI.2001.934669
Filename :
934669
Link To Document :
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