DocumentCode :
3257303
Title :
A Monte Carlo method for accelerating the computation of animated radiosity sequences
Author :
Besuievsky, Gonzalo ; Pueyo, Xavier
Author_Institution :
Inst. d´´Inf. i Aplicacions, Girona Univ., Spain
fYear :
2001
fDate :
2001
Firstpage :
201
Lastpage :
208
Abstract :
Realistic rendering animation is known to be an expensive processing task when physically-based global illumination methods are used in order to improve illumination details. This paper presents an acceleration technique to compute animations in radiosity environments. The technique is based on an interpolated approach that exploits temporal coherence in radiosity. A fast global Monte Carlo pre-processing step is introduced to the whole computation of the animated sequence to select important frames. These are fully computed and used as a base for the interpolation of all the sequence. The approach is completely view-independent. Once the illumination is computed, it can be visualized by any animated camera. Results present significant high speed-ups showing that the technique could be an interesting alternative to deterministic methods for computing non-interactive radiosity animations for moderately complex scenarios
Keywords :
Monte Carlo methods; brightness; computer animation; interpolation; lighting; realistic images; rendering (computer graphics); Monte Carlo method; animated radiosity sequence computation; frame selection; global illumination methods; interpolation; realistic rendering animation; temporal coherence; Acceleration; Animation; Cameras; Coherence; Image generation; Layout; Lighting; Monte Carlo methods; Physics computing; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2001. Proceedings
Conference_Location :
Hong Kong
ISSN :
1530-1052
Print_ISBN :
0-7695-1007-8
Type :
conf
DOI :
10.1109/CGI.2001.934675
Filename :
934675
Link To Document :
بازگشت