DocumentCode :
3257319
Title :
Hardware-accelerated rendering of antialiased shadows with shadow maps
Author :
Brabec, Stefan ; Seidel, Hans-Peter
Author_Institution :
Comput. Graphics Group, Max-Planck-Inst. fur Inf., Saarbrucken, Germany
fYear :
2001
fDate :
2001
Firstpage :
209
Lastpage :
214
Abstract :
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow map filtering, we propose a general rendering algorithm that can be used on most graphics workstations. The filtering method softens shadow boundaries by using a technique called percentage closer filtering which is commonly used in software renderers, e.g. ray tracing. We describe how the software algorithm can be efficiently mapped to hardware. In order to achieve real-time or at least interactive frame rates we also propose a slightly modified shadow filtering method that saves valuable hardware resources while still achieving good image quality
Keywords :
antialiasing; real-time systems; rendering (computer graphics); antialiased shadows; graphics workstations; hardware-accelerated rendering; image quality; interactive frame rates; percentage closer filtering; real-time system; shadow maps; Computational geometry; Computer graphics; Filtering; Hardware; Image quality; Layout; Rendering (computer graphics); Sampling methods; Shadow mapping; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2001. Proceedings
Conference_Location :
Hong Kong
ISSN :
1530-1052
Print_ISBN :
0-7695-1007-8
Type :
conf
DOI :
10.1109/CGI.2001.934676
Filename :
934676
Link To Document :
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