• DocumentCode
    3257473
  • Title

    A new approach of point-based rendering

  • Author

    Peng, Qunsheng ; Hua, Wei ; Yang, Xuehui

  • Author_Institution
    CAD & CG State Key Lab., Zhejiang Univ., China
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    275
  • Lastpage
    282
  • Abstract
    A new approach of point-based rendering is presented for objects with complex shape. By this approach, an object is represented by a set of discrete sample points, each point stands for a sampled surface area whose boundary is assumed to be a circle when viewed along its normal. An algorithm is proposed to build a point-based model with level of details. Efficiency of the rendering process is ensured by performing adaptive sampling of the model without calculating the sample points on the fly. To get rid of the aliasing effects due to point sampling, we have developed a delta-z-buffer and a flag buffer to smooth the boundary of two adjacent sampled areas and to fill the holes that may appear inside the image of an object. Experimental results show that our new approach is capable of rendering complex objects consisting of only 50,000 points with acceptable image quality, and high rendering efficiency
  • Keywords
    antialiasing; rendering (computer graphics); adaptive sampling; aliasing effects; complex shape objects; delta-z-buffer; discrete sample points; experimental results; flag buffer; image quality; level of detail; point sampling; point-based rendering; Character generation; Computer graphics; Hardware; Image resolution; Internet; Laboratories; Rendering (computer graphics); Sampling methods; Shape; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2001. Proceedings
  • Conference_Location
    Hong Kong
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1007-8
  • Type

    conf

  • DOI
    10.1109/CGI.2001.934684
  • Filename
    934684