DocumentCode
3257473
Title
A new approach of point-based rendering
Author
Peng, Qunsheng ; Hua, Wei ; Yang, Xuehui
Author_Institution
CAD & CG State Key Lab., Zhejiang Univ., China
fYear
2001
fDate
2001
Firstpage
275
Lastpage
282
Abstract
A new approach of point-based rendering is presented for objects with complex shape. By this approach, an object is represented by a set of discrete sample points, each point stands for a sampled surface area whose boundary is assumed to be a circle when viewed along its normal. An algorithm is proposed to build a point-based model with level of details. Efficiency of the rendering process is ensured by performing adaptive sampling of the model without calculating the sample points on the fly. To get rid of the aliasing effects due to point sampling, we have developed a delta-z-buffer and a flag buffer to smooth the boundary of two adjacent sampled areas and to fill the holes that may appear inside the image of an object. Experimental results show that our new approach is capable of rendering complex objects consisting of only 50,000 points with acceptable image quality, and high rendering efficiency
Keywords
antialiasing; rendering (computer graphics); adaptive sampling; aliasing effects; complex shape objects; delta-z-buffer; discrete sample points; experimental results; flag buffer; image quality; level of detail; point sampling; point-based rendering; Character generation; Computer graphics; Hardware; Image resolution; Internet; Laboratories; Rendering (computer graphics); Sampling methods; Shape; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934684
Filename
934684
Link To Document