DocumentCode
3257505
Title
Dynamic refinement of deformable triangle meshes for rendering
Author
Kähler, Kolja ; Haber, Jörg ; Seidel, Hans-Peter
Author_Institution
Max-Planck-Inst. fur Inf., Saarbrucken, Germany
fYear
2001
fDate
2001
Firstpage
285
Lastpage
290
Abstract
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting triangles in a fashion similar to one or two steps of loop subdivision. The refinement is computed for an arbitrary triangle mesh and the subdivided triangles are simply passed to the rendering engine, leaving the mesh itself unchanged. The algorithm can thus be easily plugged into existing systems to enhance the visual appearance of animated meshes. The refinement step has a very low computational overhead and is easy to implement. We demonstrate the use of the algorithm in our physics-based facial animation system
Keywords
computational geometry; computer animation; real-time systems; rendering (computer graphics); adaptive refinement; animated meshes; computational overhead; deformable triangle meshes; dynamic refinement; irregular triangle mesh; loop subdivision; physics-based facial animation system; real-time deformation; rendering; surface smoothness; triangle splitting; visual appearance; Computational modeling; Computer graphics; Deformable models; Engines; Facial animation; Hardware; Polynomials; Rendering (computer graphics); Springs; Throughput;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934685
Filename
934685
Link To Document