• DocumentCode
    3257505
  • Title

    Dynamic refinement of deformable triangle meshes for rendering

  • Author

    Kähler, Kolja ; Haber, Jörg ; Seidel, Hans-Peter

  • Author_Institution
    Max-Planck-Inst. fur Inf., Saarbrucken, Germany
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    285
  • Lastpage
    290
  • Abstract
    We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting triangles in a fashion similar to one or two steps of loop subdivision. The refinement is computed for an arbitrary triangle mesh and the subdivided triangles are simply passed to the rendering engine, leaving the mesh itself unchanged. The algorithm can thus be easily plugged into existing systems to enhance the visual appearance of animated meshes. The refinement step has a very low computational overhead and is easy to implement. We demonstrate the use of the algorithm in our physics-based facial animation system
  • Keywords
    computational geometry; computer animation; real-time systems; rendering (computer graphics); adaptive refinement; animated meshes; computational overhead; deformable triangle meshes; dynamic refinement; irregular triangle mesh; loop subdivision; physics-based facial animation system; real-time deformation; rendering; surface smoothness; triangle splitting; visual appearance; Computational modeling; Computer graphics; Deformable models; Engines; Facial animation; Hardware; Polynomials; Rendering (computer graphics); Springs; Throughput;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2001. Proceedings
  • Conference_Location
    Hong Kong
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1007-8
  • Type

    conf

  • DOI
    10.1109/CGI.2001.934685
  • Filename
    934685