DocumentCode :
3257661
Title :
NURBS streams
Author :
Li, Frederick W B ; Lau, Rynson W.H.
Author_Institution :
Dept. of Comput. Sci., City Univ. of Hong Kong, China
fYear :
2001
fDate :
2001
Firstpage :
337
Lastpage :
340
Abstract :
Deformable objects are important in modeling clothing, facial expressions, animal characters and other soft objects. However, they are rarely used in distributed virtual environments. This is because both the transmission and the tessellation of deformable objects are too time-consuming to run in real time. Part of the problem can be solved by our earlier (1997, 1999) method on the real-time rendering of deformable NURBS (non-uniform rational B-spline) surfaces. In this paper, we present a technique to organize the data structures that are used to store the pre-computed polygon models and the deformation coefficients in supporting the rendering of deformable NURBS surfaces from a hierarchical form into a linear form, called NURBS streams. The NURBS streams not only support the progressive transmission and rendering of deformable NURBS surfaces, but also simplify the software and hardware implementation of the rendering method. To further speed up the rendering of these NURBS streams, we also introduce the idea of a virtual rendering list to keep track of incremental node changes between successive frames
Keywords :
deformation; distributed processing; real-time systems; rendering (computer graphics); solid modelling; spatial data structures; splines (mathematics); virtual reality; NURBS streams; data structures; deformable NURBS surfaces; deformable objects; deformation coefficients; distributed virtual environments; hardware implementation; hierarchical form; image frames; incremental node change tracking; linear form; nonuniform rational B-splines; object transmission; pre-computed polygon models; progressive transmission; real-time rendering; software implementation; solid modeling; tessellation; virtual rendering list; Animals; Clothing; Computer science; Data structures; Deformable models; Hardware; Spline; Surface reconstruction; Surface topography; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2001. Proceedings
Conference_Location :
Hong Kong
ISSN :
1530-1052
Print_ISBN :
0-7695-1007-8
Type :
conf
DOI :
10.1109/CGI.2001.934694
Filename :
934694
Link To Document :
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