DocumentCode
3257709
Title
Real-time physically-based facial expression animation using mass-spring system
Author
Zhang, Yu ; Prakash, Edmond C. ; Sung, Eric
Author_Institution
Sch. of Electr. & Electron. Eng., Nanyang Technol. Univ., Singapore
fYear
2001
fDate
2001
Firstpage
347
Lastpage
350
Abstract
We propose a physically-based approach based on anatomical knowledge for real-time facial expression animation. The facial model incorporates a physically-based approximation to facial skin and a set of anatomically-motivated facial muscles. The skin is modeled by a mass-spring system with nonlinear springs which have a biphasic stress-strain relationship to simulate the elastic dynamics of real facial skin. Facial muscles are modeled as forces deforming the spring mesh. Based on the action units (AUs) of the facial action coding system (FACS), various expressions can be generated by a combination of contractions of a set of facial muscles. Lagrangian mechanics governs the dynamics, dictating the deformation of the facial surface in response to muscle forces. Simulation results show real-time facial deformation as well as realistic expression animation
Keywords
biomechanics; computer animation; digital simulation; muscle; skin; Lagrangian mechanics; action units; anatomical knowledge; anatomically-motivated facial muscles; biphasic stress-strain relationship; elastic dynamics; facial action coding system; facial muscle contraction; facial skin; facial surface deformation; mass-spring system; nonlinear springs; physically-based approximation; real-time physically-based facial expression animation; simulation; Anatomy; Deformable models; Face; Facial animation; Humans; Knowledge engineering; Muscles; Real time systems; Skin; Springs;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934696
Filename
934696
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