• DocumentCode
    3257742
  • Title

    A realtime rough surface renderer

  • Author

    Ikedo, Tsuneo ; Obuchi, Eisaku

  • Author_Institution
    Dept. of Digital Media Sci., Hosei Univ., Koganei, Japan
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    355
  • Lastpage
    358
  • Abstract
    A real-time hardware renderer for light-reflected images with rough surface properties has been developed as one of the graphics functions embedded within a single chip. The renderer comprises Bui-Tuong Phong´s (1975) and R.L. Cook & K.E. Torrance´s (1982) models on the basis of empirical, physical or wave theory. To simplify the hardware architecture and to avoid vector normalization, every polygon interpolation, surface normal, light-source direction, view direction and bump normal are represented by an angular form. The renderer produces reflective images of rough surfaces within 0.8 ns (1.25 billion pixels). This paper describes the new hardware-based algorithms and architectures
  • Keywords
    computer architecture; firmware; interpolation; light reflection; real-time systems; reflectivity; rendering (computer graphics); rough surfaces; 0.8 ns; 1.25 Gpixel; Cook-Torrance model; Phong model; angular form; bump normals; bump-mapped Phong shading; embedded graphics function; empirical theory; hardware architecture; hardware renderer; hardware-based algorithms; light-reflected images; light-source directions; physical theory; polygon interpolation; real-time rough surface renderer; reflective images; surface normals; vector normalization; view directions; wave theory; Casting; Clocks; Computer graphics; Equations; Hardware; Interpolation; Reflectivity; Rendering (computer graphics); Rough surfaces; Surface roughness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2001. Proceedings
  • Conference_Location
    Hong Kong
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1007-8
  • Type

    conf

  • DOI
    10.1109/CGI.2001.934698
  • Filename
    934698