DocumentCode :
3257742
Title :
A realtime rough surface renderer
Author :
Ikedo, Tsuneo ; Obuchi, Eisaku
Author_Institution :
Dept. of Digital Media Sci., Hosei Univ., Koganei, Japan
fYear :
2001
fDate :
2001
Firstpage :
355
Lastpage :
358
Abstract :
A real-time hardware renderer for light-reflected images with rough surface properties has been developed as one of the graphics functions embedded within a single chip. The renderer comprises Bui-Tuong Phong´s (1975) and R.L. Cook & K.E. Torrance´s (1982) models on the basis of empirical, physical or wave theory. To simplify the hardware architecture and to avoid vector normalization, every polygon interpolation, surface normal, light-source direction, view direction and bump normal are represented by an angular form. The renderer produces reflective images of rough surfaces within 0.8 ns (1.25 billion pixels). This paper describes the new hardware-based algorithms and architectures
Keywords :
computer architecture; firmware; interpolation; light reflection; real-time systems; reflectivity; rendering (computer graphics); rough surfaces; 0.8 ns; 1.25 Gpixel; Cook-Torrance model; Phong model; angular form; bump normals; bump-mapped Phong shading; embedded graphics function; empirical theory; hardware architecture; hardware renderer; hardware-based algorithms; light-reflected images; light-source directions; physical theory; polygon interpolation; real-time rough surface renderer; reflective images; surface normals; vector normalization; view directions; wave theory; Casting; Clocks; Computer graphics; Equations; Hardware; Interpolation; Reflectivity; Rendering (computer graphics); Rough surfaces; Surface roughness;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2001. Proceedings
Conference_Location :
Hong Kong
ISSN :
1530-1052
Print_ISBN :
0-7695-1007-8
Type :
conf
DOI :
10.1109/CGI.2001.934698
Filename :
934698
Link To Document :
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