DocumentCode
3257742
Title
A realtime rough surface renderer
Author
Ikedo, Tsuneo ; Obuchi, Eisaku
Author_Institution
Dept. of Digital Media Sci., Hosei Univ., Koganei, Japan
fYear
2001
fDate
2001
Firstpage
355
Lastpage
358
Abstract
A real-time hardware renderer for light-reflected images with rough surface properties has been developed as one of the graphics functions embedded within a single chip. The renderer comprises Bui-Tuong Phong´s (1975) and R.L. Cook & K.E. Torrance´s (1982) models on the basis of empirical, physical or wave theory. To simplify the hardware architecture and to avoid vector normalization, every polygon interpolation, surface normal, light-source direction, view direction and bump normal are represented by an angular form. The renderer produces reflective images of rough surfaces within 0.8 ns (1.25 billion pixels). This paper describes the new hardware-based algorithms and architectures
Keywords
computer architecture; firmware; interpolation; light reflection; real-time systems; reflectivity; rendering (computer graphics); rough surfaces; 0.8 ns; 1.25 Gpixel; Cook-Torrance model; Phong model; angular form; bump normals; bump-mapped Phong shading; embedded graphics function; empirical theory; hardware architecture; hardware renderer; hardware-based algorithms; light-reflected images; light-source directions; physical theory; polygon interpolation; real-time rough surface renderer; reflective images; surface normals; vector normalization; view directions; wave theory; Casting; Clocks; Computer graphics; Equations; Hardware; Interpolation; Reflectivity; Rendering (computer graphics); Rough surfaces; Surface roughness;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934698
Filename
934698
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