• DocumentCode
    3259928
  • Title

    An adaptive learning RPG game-engine based on knowledge spaces

  • Author

    Zualkernan, Imran ; Pasquier, Michel ; Jibreel, Maram M. ; Zakaria, Rim S. ; Tayem, Rawan M.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., American Univ. of Sharjah, Sharjah, United Arab Emirates
  • Volume
    2
  • fYear
    2010
  • fDate
    22-24 June 2010
  • Abstract
    This paper presents our current work on combining adaptive learning and knowledge spaces with role-playing games to build a platform for adaptive learning. The aim is to enhance the learning experience promoted to the player by personalizing the interactive scenarios in the game for each learner. The main focus is on dynamically adapting both content and delivery based on the player´s prior knowledge as well as the knowledge gained during the game. The player´s previous knowledge is first tested, after which the game will flow according to the results obtained. The evaluation schema applied to test the efficiency and success of our approach is also included along with some preliminary results.
  • Keywords
    computer aided instruction; computer games; search engines; adaptive learning RPG game-engine; knowledge spaces; role playing games; Computer science; Computer science education; Costs; Educational technology; Engines; Information technology; Knowledge engineering; Programmable control; Space technology; Testing; Adaptive Learning; Game-based Learning; Knowledge Space Theory; Role-Playing Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Technology and Computer (ICETC), 2010 2nd International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-6367-1
  • Type

    conf

  • DOI
    10.1109/ICETC.2010.5529397
  • Filename
    5529397