DocumentCode
3259928
Title
An adaptive learning RPG game-engine based on knowledge spaces
Author
Zualkernan, Imran ; Pasquier, Michel ; Jibreel, Maram M. ; Zakaria, Rim S. ; Tayem, Rawan M.
Author_Institution
Dept. of Comput. Sci. & Eng., American Univ. of Sharjah, Sharjah, United Arab Emirates
Volume
2
fYear
2010
fDate
22-24 June 2010
Abstract
This paper presents our current work on combining adaptive learning and knowledge spaces with role-playing games to build a platform for adaptive learning. The aim is to enhance the learning experience promoted to the player by personalizing the interactive scenarios in the game for each learner. The main focus is on dynamically adapting both content and delivery based on the player´s prior knowledge as well as the knowledge gained during the game. The player´s previous knowledge is first tested, after which the game will flow according to the results obtained. The evaluation schema applied to test the efficiency and success of our approach is also included along with some preliminary results.
Keywords
computer aided instruction; computer games; search engines; adaptive learning RPG game-engine; knowledge spaces; role playing games; Computer science; Computer science education; Costs; Educational technology; Engines; Information technology; Knowledge engineering; Programmable control; Space technology; Testing; Adaptive Learning; Game-based Learning; Knowledge Space Theory; Role-Playing Game;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technology and Computer (ICETC), 2010 2nd International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-6367-1
Type
conf
DOI
10.1109/ICETC.2010.5529397
Filename
5529397
Link To Document